Patent · US Active

Wagering game with character learning

US9070246B2 · kind B2 · utility

1Cited by
44References
25Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 30, 2005
Grant dateJun 30, 2015
Priority date
Expiry dateNov 30, 2029

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3239
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

Wagering game terminal and method of operating same are disclosed where the player characters or avatars learn from the experiences of previous games. Thus, the player characters or avatars in effect remember the paths they have taken and/or the choices they have selected previously. This learning or remembrance may occur across multiple games and may be manifested by visual and/or audio reminders, including removal of the previously taken paths/choices. Other indicators such as audio or text messages may also be used. The player characters or avatars may also refuse or be reluctant to repeat a particular path/choice. In this way, the player may retain the benefits of his earlier efforts, thereby increasing player excitement and enjoyment.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.