Patent · US Active

Network gaming architecture, gaming systems, and related methods

US9120007B2 · kind B2 · utility

4Cited by
403References
13Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 18, 2012
Grant dateSep 1, 2015
Priority date
Expiry dateApr 12, 2033

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3241
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A gaming system, a network gaming architecture, and related methods are disclosed that provides game content to server-based gaming platforms. Players access game content and place wagers on through a client server. The client server may act as a thin client to the gaming platform such that the client server establishes the communication link to a remote gaming engine that performs game play processing. The gaming system includes the remote gaming engine, which may comprise a game rules server configured to administer a set of game rules for the wagering game, and a deck server that randomly selects game pieces according to the set of game rules. A network gaming architecture includes separating functions that require regulation on one set of regulated servers, and functions that do not require regulation on at least one unregulated server.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.