Patent · US Active

System and method for self-evident multiuser content

US9120018B2 · kind B2 · utility

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1References
32Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 22, 2009
Grant dateSep 1, 2015
Priority date
Expiry dateApr 8, 2034

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/57
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Systems and methods are provided to implement a technique for generating interactive events in a simulation, such as creating encounters in an online computer game. In one implementation, encounters are created based on the players and the environment and allow for interaction that is different for different players. Players can select encounters for interaction and choose how to handle the encounter. Encounters may have one or more objectives for participating players to resolve. The objectives for the same encounter may be different for different characters depending on the characteristics of the player characters. If multiple player characters interact with the same encounter, they may each be presented with different objectives, some or all of which may be competing. In addition, the objectives for an encounter may change depending on how other objectives are resolved.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.