Patent · US Active

Game apparatus and game program

US9149716B2 · kind B2 · utility

2Cited by
1References
9Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 30, 2013
Grant dateOct 6, 2015
Priority date
Expiry dateSep 9, 2033

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/426
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A task of the present invention is to prevent timings of a plurality of objects to arrive at the same destination from becoming uncoordinated and perform efficient computation processing to perform control of moving a plurality of objects in game space to the same destination. A movement control unit of the present invention reads information related to a moving speed of each player object from an object memory unit to perform control of moving a plurality of plurality objects. Further, the movement control unit determines a party moving speed for moving a plurality of player objects as a party based on the read information related to the plurality of moving speeds. Furthermore, the movement control unit performs control of moving a plurality of player objects according to the party moving speed.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.