Patent · US Active

Method and server for PVP team matching in computer games

US9149725B2 · kind B2 · utility

0Cited by
1References
6Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 15, 2014
Grant dateOct 6, 2015
Priority date
Expiry dateMay 15, 2034

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/48
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A computer-implemented method for team battle matching in a computer game is provided. The method includes obtaining registration information and player number information for teams to participate in a team battle having two battle camps and creating a plurality of matching queues. The method also includes allocating teams having equal number of players to a same matching queue based on the player number information and selecting one team from a matching queue allocated with one or more teams having the maximum number of players. Further, the method includes determining whether a total number of players in the selected team is equal to a preset number and allocating the team to a battle camp when the total number of players of the selected team is equal to the preset number.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.