Patent · US Active

Mapping between a capture volume and a virtual world in a motion capture simulation environment

US9159152B1 · kind B1 · utility

14Cited by
0References
16Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 17, 2012
Grant dateOct 13, 2015
Priority date
Expiry dateJul 26, 2033

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/6607
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A motion capture simulation system can include a capture volume. A participant disposed in the capture volume can be motion captured and immersed into a virtual environment. The virtual environment may be larger in size than the capture volume. In the virtual environment, the participant may be represented by an avatar. The avatar in the virtual environment can be moved in a first direction based on a motion of the participant in the first direction in the capture volume. As the participant moves in the first direction in the capture volume, the participant may approach a boundary of the capture volume, while the participant's avatar may have space to move further in the first direction in the larger virtual environment. Approaching the boundary, the participant can change direction, for example turning around to avoid the boundary. The redirected participant can continue driving the avatar to move in the first direction.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.