Unified game scripting language with multi-platform interpreter
US9162145B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Jun 8, 2012 |
| Grant date | Oct 20, 2015 |
| Priority date | — |
| Expiry date | Mar 21, 2033 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F13/54
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A method is provided for a unified game scripting language with a multi-platform interpreter. By providing a script editor that creates a unified game logic script, and by processing the unified game logic script through platform conversion modules, game designers can easily specify game logic without coding for a specific platform or making a distinction between server and client. As only a single unified game logic script needs to be maintained, consistency errors from manually maintaining parallel and mirrored code bases is completely eliminated. Moreover, game designers are freed from having to manually weigh the considerations of client side versus server side, low end hardware versus high end hardware, bandwidth limited networks versus bandwidth unlimited networks, specific hardware architectures, specific programming languages, and other technical details. Since platforms are defined by sets of rules, support for additional platforms is readily implemented by creating an associated platform conversion module.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.