Patent · US Active

Unified game scripting language with multi-platform interpreter

US9162145B2 · kind B2 · utility

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4References
18Claims
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Key dates

Filing dateJun 8, 2012
Grant dateOct 20, 2015
Priority date
Expiry dateMar 21, 2033

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/54
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method is provided for a unified game scripting language with a multi-platform interpreter. By providing a script editor that creates a unified game logic script, and by processing the unified game logic script through platform conversion modules, game designers can easily specify game logic without coding for a specific platform or making a distinction between server and client. As only a single unified game logic script needs to be maintained, consistency errors from manually maintaining parallel and mirrored code bases is completely eliminated. Moreover, game designers are freed from having to manually weigh the considerations of client side versus server side, low end hardware versus high end hardware, bandwidth limited networks versus bandwidth unlimited networks, specific hardware architectures, specific programming languages, and other technical details. Since platforms are defined by sets of rules, support for additional platforms is readily implemented by creating an associated platform conversion module.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.