Patent · US Active

Method, apparatus and computer for loading resource file for game engine

US9164798B2 · kind B2 · utility

0Cited by
1References
15Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 22, 2013
Grant dateOct 20, 2015
Priority date
Expiry dateFeb 20, 2034

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F2209/5018
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A method for loading a resource file for a game engine is provided. The method includes: activating a thread to a preload a predetermined resource file, wherein the predetermined resource file includes a texture resource file, and one or both of a structure resource file and a model resource file; and accessing and loading one or both of the structure resource file and the model resource file through memory mapping. The provided method increases a loading speed while loading a game resource file and fully utilizes computer resources.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.