Method for producing two-dimensional animated characters
US9196076B1 · kind B1 · utility
Inventor
Key dates
| Filing date | Nov 16, 2011 |
| Grant date | Nov 24, 2015 |
| Priority date | — |
| Expiry date | Feb 9, 2033 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T13/80
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A method for producing a two-dimensional (2D) animated character sequence is provided. The method includes producing a set of 2D drawings that represent one or more views of the body parts of the character being represented, analyzing an animated sequence of a three-dimensional (3D) armature in order to determine the motion of an animated character in 3D space over time, using a selection operation to determine which particular view of each body part to use to best represent that body part at any particular moment in time in the animated sequence, performing a projection operation for each bone of the armature in order to determine where, on a 2D plane, the selected drawing should be placed in a 2D animation frame, and assembling the selected body part drawings in order to produce the frames of a 2D animated character.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.