Patent · US Active

Audio spatialization and environment simulation

US9197977B2 · kind B2 · utility

15Cited by
15References
13Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 3, 2008
Grant dateNov 24, 2015
Priority date
Expiry dateJun 20, 2031

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04S2420/01
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

A method and apparatus for processing an audio sound source to create four-dimensional spatialized sound. A virtual sound source may be moved along a path in three-dimensional space over a specified time period to achieve four-dimensional sound localization. A binaural filter for a desired spatial point is applied to the audio waveform to yield a spatialized waveform that, when the spatialized waveform is played from a pair of speakers, the sound appears to emanate from the chosen spatial point instead of the speakers. A binaural filter for a spatial point is simulated by interpolating nearest neighbor binaural filters chosen from a plurality of pre-defined binaural filters. The audio waveform may be processed digitally in overlapping blocks of data using a Short-Time Fourier transform. The localized sound may be further processed for Doppler shift and room simulation.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.