Patent · US Active

Game clip popularity based control

US9199165B2 · kind B2 · utility

26Cited by
1References
13Claims
0Family size

Inventors

Key dates

Filing dateJul 16, 2013
Grant dateDec 1, 2015
Priority date
Expiry dateDec 23, 2033

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/535
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

Example apparatus and methods concern managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity. Therefore, the prediction function may be dynamically updated to improve the prediction function and thus to improve the user experience.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.