Massively multiplayer gaming
US9205333B2 · kind B2 · utility
Assignee
Inventor
Key dates
| Filing date | Jun 7, 2013 |
| Grant date | Dec 8, 2015 |
| Priority date | — |
| Expiry date | Dec 3, 2033 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/402
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A computer program, method, and system for participating in interactive events, such as a massive multiplayer game, includes a personal input executing an event application, a client device coupled to a display and executing a display application, and a server executing a server application. The display application is configured to receive a request from a player to participate in an event, receive the event from the server application, show the event on the display, and determine an event start time corresponding to a time at which the start of the event is shown on the display. The event application is configured to receive sensor data from a sensor, form a plurality of packets, and transmit the packets. The server application is configured to transmit the event to the display application, receive the sensor data from the event application, and compare the sensor data to reference data to generate a score.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.