Patent · US Active

Techniques and workflows for computer graphics animation system

US9216351B2 · kind B2 · utility

1Cited by
18References
16Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 29, 2009
Grant dateDec 22, 2015
Priority date
Expiry dateJun 29, 2029

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2200/24
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

The disclosed implementations describe techniques and workflows for a computer graphics (CG) animation system. In some implementations, systems and methods are disclosed for representing scene composition and performing underlying computations within a unified generalized expression graph with cycles. Disclosed are natural mechanisms for level-of-detail control, adaptive caching, minimal re-compute, lazy evaluation, predictive computation and progressive refinement. The disclosed implementations provide real-time guarantees for minimum graphics frame rates and support automatic tradeoffs between rendering quality, accuracy and speed. The disclosed implementations also support new workflow paradigms, including layered animation and motion-path manipulation of articulated bodies.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.