Patent · US Active

Cross-realm zones for interactive gameplay

US9220982B2 · kind B2 · utility

2Cited by
7References
26Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 4, 2012
Grant dateDec 29, 2015
Priority date
Expiry dateFeb 11, 2033

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8082
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Methods, computer-readable media, and specially configured machines are described for hosting an instance of a cross-realm zone that manages interaction among characters from different instances of a virtual world in a massively multiplayer online game. Different zones of the virtual world may support different numbers of realms or different combinations of realms, and some zones of the virtual world may remain as single-realm zones. When a character enters a zone, the character may be added to an instance of a cross-realm zone based on the virtual world for which the character is a member. A single cross-realm zone may handle all characters that enter the zone from a subset of realms, but not characters that enter the zone from other realms that are not in the subset of realms. Characters in a cross-realm zone might not have any affiliation or prior social connection or interaction with each other.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.