Using affect within a gaming context
US9247903B2 · kind B2 · utility
3Cited by
106References
29Claims
0Family size
Assignee
Inventors
Key dates
| Filing date | Feb 6, 2012 |
| Grant date | Feb 2, 2016 |
| Priority date | — |
| Expiry date | Feb 6, 2032 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG16H40/67
- WIPO fieldMedical technology
- WIPO sectorInstruments
Abstract
Mental state data is collected as a person interacts with a game machine. Analysis is performed on this data and mental state information and affect are shared across a social network. The affect of a person can be represented to the social network or gaming community in the form of an avatar. Recommendations can be based on the affect of the person. Mental states can be analyzed by web services which may, in turn, modify the game.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.