Patent · US Active

Using affect within a gaming context

US9247903B2 · kind B2 · utility

3Cited by
106References
29Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 6, 2012
Grant dateFeb 2, 2016
Priority date
Expiry dateFeb 6, 2032

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG16H40/67
  • WIPO fieldMedical technology
  • WIPO sectorInstruments

Abstract

Mental state data is collected as a person interacts with a game machine. Analysis is performed on this data and mental state information and affect are shared across a social network. The affect of a person can be represented to the social network or gaming community in the form of an avatar. Recommendations can be based on the affect of the person. Mental states can be analyzed by web services which may, in turn, modify the game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.