Patent · US Active

Method for implementing a computer game

US9278282B2 · kind B2 · utility

17Cited by
17References
31Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 17, 2013
Grant dateMar 8, 2016
Priority date
Expiry dateMay 28, 2034

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3274
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method, implemented as computer code being executed by one or more processors, in which the processor(s) are programmed so that: a player can see its game level position on a virtual path, or other virtual world, shown on the player's computing device display, the virtual path including a node for each level of the game; and when the player moves a cursor, pointer or other selection tool over a node, then a thumbnail image of the gameboard for that level is automatically displayed.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.