Patent · US Active

Computing of social game

US9289690B2 · kind B2 · utility

0Cited by
0References
6Claims
0Family size

Assignee

Inventor

Key dates

Filing dateSep 8, 2014
Grant dateMar 22, 2016
Priority date
Expiry dateSep 8, 2034

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/88
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method for computing a social game in a social media providing a computing environment in which members are visualized with their avatars respectively associated with the members and the members socialize. An environment in which the members play a master game and a slave game is provided, in which the slave game is a battle card game. Playing history data of the master game and playing history data of the slave game are stored and managed. The playing history data card information of cards possessed by each of the members is described; and a process of managing the slave game is provided, the process including a card-issuing process in which a member-avatar card that is used for playing the card game and is derived from each member is issued and is possessed by any of the members.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.