Patent · US Active

Social networking game with prioritized message queue

US9319373B1 · kind B1 · utility

2Cited by
2References
19Claims
0Family size

Assignee

Inventor

Key dates

Filing dateMar 15, 2013
Grant dateApr 19, 2016
Priority date
Expiry dateApr 23, 2034

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L67/306
  • WIPO fieldDigital communication
  • WIPO sectorElectrical engineering

Abstract

A method, apparatus, and computer readable storage to implement a social networking game that enables a game server to prioritize application to user messages. A return on investment (ROI) can be computed for each potential application to user message and the application to user messages can be delivered in an order based on the computed ROI for each message. The ROI for each message can be computed based on factors such as the value of a message's recipient and/or the importance of the message. The value of a message's recipient can be based on factors such as the amount of money that recipient has spent on the game, how many friends the recipient has, how many invitations the recipient has sent to other potential players, and any other factors that are probative as to the value of the recipient to the commercial success of the game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.