Patent · US Active

Service consumption based on gamification level classification

US9350625B2 · kind B2 · utility

1Cited by
1References
13Claims
0Family size

Assignee

Inventor

Key dates

Filing dateJun 25, 2013
Grant dateMay 24, 2016
Priority date
Expiry dateMay 31, 2034

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L41/5096
  • WIPO fieldDigital communication
  • WIPO sectorElectrical engineering

Abstract

Methods and systems of enabling service consumption based on gamification level classification are described. A request to use a first service of a service provider may be received from a user. A usage measure for the user and a first usage measure requirement for the first service of the service provider may be determined. The usage measure may be a measure of how much the user has used services of the service provider. It may be determined if the usage measure satisfies the first usage measure requirement. The user may be enabled to use the first service of the service provider in response to a determination that the usage measure satisfies the first usage measure requirement. The stored usage measure may be increased by a first amount in response to the user using the first service. The usage measure may be a level classification or a number of points.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.