Patent · US Active

Method and apparatus for video game simulations using motion capture

US9358455B2 · kind B2 · utility

28Cited by
50References
17Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 28, 2013
Grant dateJun 7, 2016
Priority date
Expiry dateAug 21, 2034

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2215/16
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method in a video gaming system including a processor, a memory and a sensor system for capturing body motion is described. In one embodiment, the body motion can be associated with a person pretending to hit or launch an object, such as an object used in a sporting activity. In general, body motion can be associated with any activity involving similar body motions that are repeated during the activity. In a video game generated by the video gaming system, a consistency with which the repeated body motions are made over time can be used to determine an outcome for a single instance of the body motion. In a particular embodiment, a probability of a more desirable outcome resulting from the single instance of the body motion can increase as the consistency with which the repeated body motions are made increases.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.