Patent · US Active

Communication between avatars in different games

US9369543B2 · kind B2 · utility

1Cited by
10References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 27, 2011
Grant dateJun 14, 2016
Priority date
Expiry dateSep 7, 2032

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/575
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.