Patent · US Active

Social matching of game players on-line

US9375641B2 · kind B2 · utility

6Cited by
28References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 20, 2005
Grant dateJun 28, 2016
Priority date
Expiry dateJun 23, 2031

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/5586
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A social matchmaking service selects matches of on-line game players based on personal/social characteristics of the players. The social matching service evaluates several criteria to obtain a list of available, socially compatible, game sessions. Criteria about the player include a player's friends, positive feedback about the player, negative feedback about the player, games completed with other players, players to avoid, and the player's gamer zone, country and language. Criteria about hosts of potentially compatible game sessions are also considered. Social matching utilizes a multi-pass approach, applying rules for prioritizing social criteria at each pass. The multi-pass approach starts with a narrow search and broadens the search at each successive pass. At each successive pass, sessions are added to the list of potential sessions until a reasonable number of sessions is achieved. Game sessions are assigned session values in accordance with affiliations between players.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.