Patent · US Active

Electronic gaming and advertising method using proximate personal devices

US9399171B2 · kind B2 · utility

0Cited by
1References
32Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 7, 2014
Grant dateJul 26, 2016
Priority date
Expiry dateFeb 1, 2035

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/798
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method of gaming between multiple participants, each of whom has a locationally aware smart phone or similar user device with a microphone and at least one speaker, capable of a triggering interaction with other such devices using a sound-based trigger. A gaming session is triggered by the playing of an acoustic gaming session request tone by a first device. Software on other user devices within acoustic listening range which “hear” the trigger tone can cause the listening devices to join a gaming session with the first user device through contact with a centrally administered gaming application on a server. Based on the geographic location of the gaming session, or other applicable user parameters, at least one game or contest from the server is made available and can then be selected and played between the connected user devices, served by the central system. Advertising content relevant to the location or other user parameters of the user of each user device in the gaming session will be served to the user devices during or after completion of the gaming session.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.