Patent · US Active

Adaptive difficulty in a multiplayer gaming environment

US9415305B2 · kind B2 · utility

28Cited by
0References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 23, 2012
Grant dateAug 16, 2016
Priority date
Expiry dateDec 28, 2032

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/558
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Embodiments of the present invention provide a method, system and computer program product for adapting game difficulty through dynamic map generation in a multi-player gaming environment. In an embodiment of the invention, a method for adapting game difficulty through dynamic map generation in a multi-player gaming environment is provided. The method includes creating in memory of a computer a multi-player gaming environment. The method also includes identifying a player in the multi-player gaming environment, looking up performance data of the identified player and correlating the performance data of the identified player with a feature of the multi-player gaming environment. Finally, the method includes modifying the multi-player gaming environment to account for the correlated feature.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.