Patent · US Active

Dynamic allocation of computing resources in remote gaming environment

US9433862B2 · kind B2 · utility

15Cited by
4References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 12, 2013
Grant dateSep 6, 2016
Priority date
Expiry dateFeb 12, 2033

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F2209/508
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Embodiments of the present invention monitor and dynamically allocate computing resources to game sessions running within a game service. A game service provides a remote gaming environments to which users connect over a wide area network, such as the internet. A game session runs a single instance of a game title. The game session runs the video game code responsible for creating the playing experience for the users. Various characteristics of the game session may be monitored and used to allocate computing resources. Usage of computing resources, such as central processing unit (“CPU”) may be monitored directly. In another embodiment, the number of players connected to the game session is monitored and computing resources are allocated dynamically as the number of players increases or decreases.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.