Patent · US Active

Game machine, and control method of controlling computer and computer program used therefor

US9478107B2 · kind B2 · utility

17Cited by
3References
21Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 23, 2013
Grant dateOct 25, 2016
Priority date
Expiry dateNov 10, 2033

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/34
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A game machine includes a display device that displays a game screen in which virtual reels formed by symbols are arranged so as to correspond one-to-one to cells as symbol stop positions. And, a game machine determines the symbol to stop in each cell through drawing, and controls a movement to change the symbol and a stop of the movement for each virtual reel based on a drawing result. Furthermore, a game machine determines a number of specific symbols that stop in the cells, and controls a movement of each virtual reel, which causes the specific symbols to appear in the cells, as one virtual reel group and a stop of the movement in units of virtual reel group.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.