Patent · US Active

Smoothing and GPU-enabled rendering of digital ink

US9508166B2 · kind B2 · utility

1Cited by
7References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 15, 2014
Grant dateNov 29, 2016
Priority date
Expiry dateOct 17, 2034

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06V30/347
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Systems, methods, and computer-readable storage media are provided for efficient real-time ink stroke smoothing, trajectory prediction, and GPU-leveraged rendering of ink stroke input. First and second ink points are received and an active Bézier approximation is computed based thereupon. Sequentially later in time that the first and second ink points, a third ink point is received. It is determined whether the third ink point adequately fits the active Bézier approximation. Where it is determined that the third ink point adequately fits, an updated active Bézier approximation is computed that includes the first, second and third ink points. Where it is determined that the third ink point fails to adequately fit, a different new Bézier approximation is computed that includes the third ink point but not the first and second ink points. Leveraging a GPU, a smoothed ink stroke based upon the Bézier approximation(s) is rendered.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.