Patent · US Active

Storage medium, game apparatus, game system and game controlling method

US9526987B2 · kind B2 · utility

3Cited by
7References
17Claims
0Family size

Assignees

Inventors

Key dates

Filing dateOct 5, 2011
Grant dateDec 27, 2016
Priority date
Expiry dateDec 12, 2033

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8047
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

An example game apparatus includes a CPU, and the CPU reproduces a BGM according to BGM data. When a ball object and an item object are shot at a predetermined timing, and a player object catches or receives the ball object at a point of impact, a part of melody of a main theme of the BGM is output. In a case that each player object catches or receives a ball object of the same color as that assigned to the own player object, a correct melody is output, but in a case that it catches or receives a ball object of a different color, a melody being different in pitch is output. Alternatively, in a case that the ball object cannot be caught or received, no melody is output.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.