Patent · US Active

Immersive stereoscopic video acquisition, encoding and virtual reality playback methods and apparatus

US9538160B1 · kind B1 · utility

37Cited by
1References
21Claims
0Family size

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Key dates

Filing dateNov 30, 2013
Grant dateJan 3, 2017
Priority date
Expiry dateOct 21, 2034

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04N13/271
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

Methods and apparatus for capturing and displaying stereoscopic images are described in a manner that allows a user to obtain a 3d virtual reality experience simulating that of being in a seat at a football game or other event. Rear images are modified, e.g., in luminance intensity, to make them consistent with the luminance intensity of the forward images to avoid or reduce edges or differences in luminance intensity as a users turns his head from viewing a main image area to a side or rear image area. A seamless 3D presentation is made possible through the use of fisheye lenses at capture time and combining of images corresponding to forward and rear image areas as a user turns his or her head requiring a change in the captured image area which is displayed to the user.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.