Methods, systems, and computer readable media for shader-lamps based physical avatars of real and virtual people
US9538167B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Mar 8, 2010 |
| Grant date | Jan 3, 2017 |
| Priority date | — |
| Expiry date | Jan 8, 2032 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T15/04
- WIPO fieldAudio-visual technology
- WIPO sectorElectrical engineering
Abstract
Methods, systems, and computer readable media for shader lamps-based avatars of real and virtual people are disclosed. According to one method, shader lamps-based avatars of real and virtual objects are displayed on physical target objects. The method includes obtaining visual information of a source object and generating at least a first data set of pixels representing a texture image of the source object. At least one of a size, shape, position, and orientation of a 3D physical target object are determined. A set of coordinate data associated with various locations on the surface of the target object are also determined. The visual information is mapped to the physical target object. Mapping includes defining a relationship between the first and second sets of data, wherein each element of the first set is related to each element of the second set. The mapped visual information is displayed on the physical target object using a display module, such as one or more projectors located at various positions around the target object.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.