Patent · US Active

Client side processing of player movement in a remote gaming environment

US9564102B2 · kind B2 · utility

5Cited by
18References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 13, 2014
Grant dateFeb 7, 2017
Priority date
Expiry dateOct 16, 2034

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/538
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Embodiments of the present invention provide client-side scene movement using imagery generated by a game server. Embodiments of the present invention predictively render additional imagery surrounding the present field of view. The predictive scene imagery may be on all sides of the current field of view. Embodiments of the present invention determine the amount of predictive scene imagery generated according to a likelihood of use. In addition to client-adjusted rotation, embodiments of the present invention may predictively translate the field of view. Translation is moving the point of view forward, backward or side-to-side. Predictive translation imagery may be communicated to the game server for use in local translation functions.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.