Gaming machine capable of moving at least one visual recognition target in a top box
US9600964B2 · kind B2 · utility
Assignees
Inventors
Key dates
| Filing date | Aug 27, 2014 |
| Grant date | Mar 21, 2017 |
| Priority date | — |
| Expiry date | Feb 4, 2035 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG07F17/34
- WIPO fieldControl
- WIPO sectorInstruments
Abstract
A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box. Thus, it is possible to impart a sense of expectation or a sense of tension to a player and to pay the player's attention exclusively to a game.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.