Patent · US Active

Gaming machine capable of moving at least one visual recognition target in a top box

US9600964B2 · kind B2 · utility

8Cited by
22References
3Claims
0Family size

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Key dates

Filing dateAug 27, 2014
Grant dateMar 21, 2017
Priority date
Expiry dateFeb 4, 2035

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/34
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box. Thus, it is possible to impart a sense of expectation or a sense of tension to a player and to pay the player's attention exclusively to a game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.