Patent · US Active

Display grid for video game input

US9606724B2 · kind B2 · utility

0Cited by
1References
17Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 6, 2012
Grant dateMar 28, 2017
Priority date
Expiry dateSep 18, 2034

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F2203/04803
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method of providing input to a program, such as a video game, that expects input from a mouse and keyboard is disclosed. A plurality of large virtual cells are created on a display, each cell corresponding either to a smaller graphical button displayed by the program or to one or more keystrokes that the program will accept as input. A controller capable of moving the cursor is used to move the cursor onto a virtual cell, and a controller button pressed. An instruction is sent to the program, in the format the program expects, to perform the command corresponding to the user's action. The large virtual cells allow a user to select a command rapidly using various controllers without having to locate the cursor on the small graphical buttons of the program, and are thus well suited to large displays located at some distance from a user.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.