Patent · US Active

Non-transitory computer readable medium storing game program for moving a player character on a game field

US9610507B2 · kind B2 · utility

4Cited by
0References
4Claims
0Family size

Assignee

Inventor

Key dates

Filing dateJun 11, 2015
Grant dateApr 4, 2017
Priority date
Expiry dateJun 11, 2035

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/1075
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A non-transitory computer-readable storage medium storing game program according to the present invention causes a computer to execute: an automatic move process of automatically moving a player character on a game field toward a first destination on the basis of destination information regarding a destination set in the game field, when an operation input to start an automatic move of the player character on the game field is received from a player; a destination change process of changing the first destination to a second destination on the basis of the destination information when an operation input to change the destination is received from the player while the player character is on the automatic move; and an automatic move changing process of automatically moving the player character, moving toward the first destination on the game field, toward the second destination.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.