Patent · US Active

Head-to-head and tournament play for enriched game play environment

US9626836B2 · kind B2 · utility

22Cited by
63References
11Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 23, 2016
Grant dateApr 18, 2017
Priority date
Expiry dateJun 23, 2036

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3244
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

Systems for enhanced head-to-head hybrid gaming are provided. A network distributed enhanced head-to-head hybrid game system has a real world server connected to a game world engine by a network, wherein the real world server is constructed to: receive from the game world server via the network, a trigger of a wager of an amount of real world credits; and provide a randomly generated payout of real world credits for the wager of the amount of real world credits wherein the result is determined using a random number generator; a controller connected to the game world server by the network, wherein the controller is constructed to: provide an entertainment game; generate a display of the entertainment game; and convey to the game world server, actions taken by the player during the player's skillful execution of the entertainment game while utilizing the resource of the entertainment game; and the game world server connected by the network to the real world server and connected to the controller, wherein the game world server is constructed to: receive the actions taken by the player; determine player performance measurements for the player based on the actions taken by the player; c…

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.