Patent · US Active

Game system for changing a difficulty level of a game

US9649568B2 · kind B2 · utility

17Cited by
2References
20Claims
0Family size

Assignee

Inventor

Key dates

Filing dateMay 30, 2012
Grant dateMay 16, 2017
Priority date
Expiry dateMay 30, 2032

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/61
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

An object of the present invention is to provide a high-preference game system that can reduce a game development burden of a game system operator, can increase the desire of a player to iteratively play a game, and enables a player to play a game without aversion.When a player requests a game open in a dungeon, 5 points among the points retained by the player is consumed, and 3 points are temporarily pooled in the dungeon. When the player succeeds in satisfying a clear condition of the dungeon, a total of 13 temporarily-pooled and not pooled points is added to a retention point of the player. Also, when the player fails to satisfy the clear condition of the dungeon, the temporarily pooled points are pooled in the dungeon.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.