Patent · US Active

Game apparatus

US9656170B2 · kind B2 · utility

2Cited by
12References
14Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 27, 2013
Grant dateMay 23, 2017
Priority date
Expiry dateJul 21, 2035

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8029
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

The present invention provides a game apparatus in which the variation width of a computation result in a battle between a player character and an enemy character is increased, and a difference in result can be brought about even with the same attack by a player's operation, and furthermore, a player can play a game while he/she feels the sense of realism and tension where he/she manipulates the character that is difficult to manipulate as intended. A chain used by a main character to manipulate a dragon is displayed on a display screen. A player manipulates the dragon by loosening or tightening the chain by performing an operation on a touch panel. The control level of the dragon is represented by an uncontrollability parameter. A status such as the offensive power of the dragon changes according to the uncontrollability parameter.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.