Patent · US Active

System and method for handling gamification fraud

US9659303B2 · kind B2 · utility

5Cited by
78References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 26, 2014
Grant dateMay 23, 2017
Priority date
Expiry dateSep 19, 2034

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06Q30/0225
  • WIPO fieldIT methods for management
  • WIPO sectorElectrical engineering

Abstract

Some embodiments of the present invention include determining if updates performed by a second user include a systematic change such as a reversal of an update previously performed by a first user within a time window. The reversal is associated with a record of data used by a gamification application executing in a computer system. A time delay is introduced between the update performed by the second user and rewarding the second user if the update performed by the second user includes the reversal within the time window. An update history of the first user and the second user is evaluated to identify pattern of reversals associated with similar records within the time window. The second user is prevented from being rewarded based on identifying that there are patterns of reversals from the update history occurring within the time window.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.