Patent · US Active

Network stimulation engine

US9680867B2 · kind B2 · utility

7Cited by
5References
42Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 5, 2015
Grant dateJun 13, 2017
Priority date
Expiry dateFeb 5, 2035

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L2101/622
  • WIPO fieldDigital communication
  • WIPO sectorElectrical engineering

Abstract

Methods, devices, and systems are disclosed for simulating a large, realistic computer network. Virtual actors statistically emulate the behaviors of humans using networked devices or responses and automatic functions of networked equipment, and their stochastic actions are queued in buffer pools by a behavioral engine. An abstract machine engine creates the minimal interfaces needed for each actor, and the interfaces then communicate persistently over a network with each other and real and virtual network resources to form realistic network traffic. The network can respond to outside stimuli, such as a network mapping application, by responding with false views of the network in order to spoof hackers, and the actors can respond by altering a software defined network upon which they operate.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.