Patent · US Active

Gaming system and method for providing a skill-based game

US9682311B2 · kind B2 · utility

8Cited by
28References
21Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 27, 2012
Grant dateJun 20, 2017
Priority date
Expiry dateApr 11, 2035

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3295
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

In various embodiments, the gaming system and method disclosed herein provides a primary game in which the gaming system provides monetary awards to a player and a secondary game in which the gaming system provides non-monetary skill units to the player. In one such embodiment, the gaming system initiates the play of the skill-based secondary game in response to a triggering even associated with a primary game of the gaming system, and forms a score for the player based on zero, one or more inputs made by the player during the play of the skill-based secondary game. The gaming system determines an amount of non-monetary skill units to provide the player based on the score, and provides the player with the non-monetary skill units. The player redeems any amount of non-monetary skill units for one or more virtual goods offered via a virtual marketplace.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.