Patent · US Active

Client side processing of character interactions in a remote gaming environment

US9694277B2 · kind B2 · utility

6Cited by
17References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 12, 2014
Grant dateJul 4, 2017
Priority date
Expiry dateMar 13, 2034

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/66
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Embodiments of the present invention split game processing and rendering between a client and a game server. A rendered video game image is received from a game server and combined with a rendered image generated by the game client to form a single video game image that is presented to a user. Control input is received by a client device and then communicated to a game server, potentially with some preprocessing, and is also consumed locally on the client, at least in part. An embodiment of the present invention processes and renders some or all of a character's interactions with game objects on the client device associated with the character. A character is associated with a client device when control input associated with the character is received from a user of the client device.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.