Patent · US Active

Systems and methods of creating a realistic grab experience in virtual reality/augmented reality environments

US9696795B2 · kind B2 · utility

182Cited by
1References
26Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 19, 2015
Grant dateJul 4, 2017
Priority date
Expiry dateMay 8, 2035

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2219/2016
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

The technology disclosed relates to a method of realistic rotation of a virtual object for an interaction between a control object in a three-dimensional (3D) sensory space and the virtual object in a virtual space that the control object interacts with. In particular, it relates to detecting free-form gestures of a control object in a three-dimensional (3D) sensory space and generating for display a 3D solid control object model for the control object during the free-form gestures, including sub-components of the control object and in response to detecting a two e sub-component free-form gesture of the control object in the 3D sensory space in virtual contact with the virtual object, depicting, in the generated display, the virtual contact and resulting rotation of the virtual object by the 3D solid control object model.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.