Patent · US Active

Network game system for executing event in network game

US9717990B2 · kind B2 · utility

1Cited by
5References
14Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 24, 2014
Grant dateAug 1, 2017
Priority date
Expiry dateDec 25, 2034

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8076
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A network game system includes a server apparatus and a plurality of video game apparatuses connected to the server apparatus. A party includes player characters of a plurality of players. When the party battles with an opponent character, the server apparatus simultaneously transmits movie playback information to each video game apparatus for starting playback of a movie. Each of the players can skip the movie at a desired timing. A screen is displayed on each video game apparatus that has skipped the movie until the battle starts. When information is received from each video game apparatus that indicates playback of the movie has ended, the server apparatus simultaneously transmits battle start information to each video game apparatus.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.