Bimanual integrative virtual rehabilitation systems and methods
US9724598B2 · kind B2 · utility
Assignee
Inventor
Key dates
| Filing date | Sep 20, 2013 |
| Grant date | Aug 8, 2017 |
| Priority date | — |
| Expiry date | May 2, 2035 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG16H20/70
- WIPO fieldMedical technology
- WIPO sectorInstruments
Abstract
Virtual rehabilitation serious games have gained increasing clinical acceptance in the therapy of large patient populations (stroke and traumatic brain injury). This is due to their ability to motivate the patient, as well as intrinsic large number of movement repetitions they generate. These repetitions are key to inducing brain plasticity and facilitating patient recovery. Unfortunately, bi-manual therapy, while potentially more efficacious, is less developed at this time. We present a novel system and method, for bi-manual game-based integrative therapy that combines physical and cognitive training in integrative game play sessions. It is built around the new Razer Hydra Game interface that track's the patient's arms in 3D and detects trigger pressing. A series of custom games designed to improve focusing, decision making (executive function), short term and long term memory, are played with progressive difficulty.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.