Patent · US Active

Bimanual integrative virtual rehabilitation systems and methods

US9724598B2 · kind B2 · utility

5Cited by
1References
20Claims
0Family size

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Key dates

Filing dateSep 20, 2013
Grant dateAug 8, 2017
Priority date
Expiry dateMay 2, 2035

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG16H20/70
  • WIPO fieldMedical technology
  • WIPO sectorInstruments

Abstract

Virtual rehabilitation serious games have gained increasing clinical acceptance in the therapy of large patient populations (stroke and traumatic brain injury). This is due to their ability to motivate the patient, as well as intrinsic large number of movement repetitions they generate. These repetitions are key to inducing brain plasticity and facilitating patient recovery. Unfortunately, bi-manual therapy, while potentially more efficacious, is less developed at this time. We present a novel system and method, for bi-manual game-based integrative therapy that combines physical and cognitive training in integrative game play sessions. It is built around the new Razer Hydra Game interface that track's the patient's arms in 3D and detects trigger pressing. A series of custom games designed to improve focusing, decision making (executive function), short term and long term memory, are played with progressive difficulty.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.