Patent · US Active

Media, systems, and methods for game-based exercise tracking with virtual world variations

US9744441B2 · kind B2 · utility

2Cited by
2References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 8, 2015
Grant dateAug 29, 2017
Priority date
Expiry dateJun 8, 2035

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2009/2479
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A compute device can receive a signal associated with a quantity of real-world activity (e.g., exercise) performed by a user. The compute device can define a quantity of virtual activity based, at least in part, on the quantity of real-world activity. The quantity of virtual activity can be different from the quantity of real-world activity. The compute device can send an indication of progress in a virtual world to an output device, for example, such that the user's progress is displayed.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.