Patent · US Active

Method for real-time and realistic rendering of complex scenes on internet

US9773343B2 · kind B2 · utility

1Cited by
9References
18Claims
0Family size

Assignee

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Key dates

Filing dateDec 24, 2010
Grant dateSep 26, 2017
Priority date
Expiry dateJan 27, 2034

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2215/12
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A method for realistic and real-time rendering of complex scene in internet environment, comprising: generating sequences of scene-object-multi-resolution models, a scene configuration file, textures and material files, and a scene data list file; compressing the sequences of scene-object-multi-resolution models, the scene configuration file, the textures and material files, and the scene data list file and uploading the compressed files to a server; downloading, at a client terminal, the scene-object-multi-resolution models, the scene configuration file, the texture and material file, and the scene data list file in ascending order of resolution and rendering the scene simultaneously; dividing, in rendering the scene, a frustum in parallel into a plurality of partitions, generating a shadow map for each frustum, filtering the shadow maps to obtain an anti-aliasing shadowing effect; and the shadow map closest to a viewpoint is updated on a frame-by-frame basis and updating frequency decreases for the shadow maps distant from the viewpoint, wherein the shadow map closest to the viewpoint has the largest size, and the size of the shadow map decreases for the shadow maps distant from …

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.