Patent · US Active

Enhanced electronic gaming machine with dynamic gaze display

US9773372B2 · kind B2 · utility

3Cited by
2References
20Claims
0Family size

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Key dates

Filing dateDec 11, 2015
Grant dateSep 26, 2017
Priority date
Expiry dateDec 11, 2035

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/34
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.