Patent · US Active

Multi-touch user interface for scaling reward value with random failure threshold for gaming system

US9779585B2 · kind B2 · utility

56Cited by
2References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 31, 2015
Grant dateOct 3, 2017
Priority date
Expiry dateDec 11, 2035

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3295
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A gaming system, and method of controlling a gaming system, having a touchscreen, that simulates a game of skill by showing a graphical object and detecting a pair of spaced-apart user input touch points on the touchscreen. An increase in distance between the touch points corresponds to an increase in stress upon the object, which is animated on the touchscreen, and scaling of an associated reward. A failure threshold is selected and the increase in stress is tested against the failure threshold. The failure threshold may be at least partly randomized. If the stress exceeds the threshold, then a failure event is shown. If the touch input ceases, the user may elect to accept then current reward value or to continue. The object may be a bubble and the stress may be expansion of the bubble, leading to popping of the bubble if the expansion exceeds the failure threshold.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.