Patent · US Active

Apparatus for performing tessellation operation and methods utilizing the same

US9786098B2 · kind B2 · utility

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1References
18Claims
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Key dates

Filing dateJul 6, 2015
Grant dateOct 10, 2017
Priority date
Expiry dateJan 20, 2036

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/005
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A rendering method executed by a graphics processing unit includes: loading a vertex shading command from a first command queue to a shader module; executing the vertex shading command for computing the varying of the vertices to perform a vertex shading operation by taking the vertices as first input data; storing first tessellation stage commands into a second command queue; loading the first tessellation stage commands to the shader module; and executing the first tessellation commands for computing first tessellation stage outputs to perform a first tessellation stage of the one or more tessellation stages by taking the varying of the vertices as second input data. The vertex shading command is stored into the first command queue by a first processing unit. The varying of the vertices and the first tessellation stage outputs are stored in a cache of the graphics processing unit.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.