Patent · US Active

Play for fun network gaming system and method

US9792770B2 · kind B2 · utility

0Cited by
407References
7Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 21, 2012
Grant dateOct 17, 2017
Priority date
Expiry dateSep 27, 2032

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3241
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A network based play for fun gaming system and method that includes allocating a first number of achievable elements to said player based at least in part on at least one of a number of games completed by a user, a total amount of said wagers of said player in one or more games, and/or a total amount of winnings and/or losses by a player, wherein said achievable elements do not affect the game outcome. The achievable elements may also be purchased by a player and used to unlock additional features, speed play, assign additional players, provide additional features, provide additional bonuses, and/or provide a user the option to modify the player's play for fun experience.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.